#debugging notes
Explore tagged Tumblr posts
Note
does paddy have a favorite animal?
Paddy has quite a few favorite animals, but if they had to pick just one, it would definitely be elephants! 🐘
It's quite easy to miss in Chapter 3 and in the diary, but that's why the character Paddy is playing in their favorite MMO has a baby mammoth pet. Hehe.
#dear diary asks#paddy#on another note#i'm currently debugging the game#so the next update should hopefully be ready fairly soon!
8 notes
·
View notes
Text
wow. i didnt know it was still possible for me to sink into a fugue state and code for seven hours.
#various lessons learned today. namely WOW. I CAN STILL DO EXTREMELY BASIC DEBUGGING. YAY#i just want to download the notes in my posts ......!!!
5 notes
·
View notes
Text




I played Jedi Academy years before I ever played swtor, and then after playing swtor as a consular first, I learned that they retroactively made the Jedi Tomb be the resting place of the third Barsen'thor and it's been living rent-free in my head since. I finally went around to reinstalling jedi Academy to go in there once again, with some added new context and to take screenshots throughout the level!
It's definitely a strange feeling to be standing in there again after all those years but now my guy is in there!!! For a 3000 years old tomb, it's in pretty good conditions.
#jedi consular#barsen'thor#jedi academy#swtor#im just happy to have the Jedi Consular aknowledged outside of swtor bc I really love consular!!#I don't think Kenth would leave a body behind when he dies so it's probably his lightsaber and maybe his robes in there only#note is that i didnt play the level proper again I just used debug and flew around#i have a lot more pics but i didnt wanna overload the post. also couldnt figure out a way to remove the player model sorry sdfsg#the tomb is kind of grandiose in scale but not that overly ornate! it's very pretty
17 notes
·
View notes
Text
Cons of updating the wiki: I have to actually figure out what the fuck is up with "a seed is planted"
#rat rambles#oni posting#I have Still not found out how to get it back#idk what I did to make it show up the first like 3 times and I have even less of an idea now#Ive tried everything I could think of and the only idea I have left is to crack open debug mode again#I remember my first theory was that it had smth to do with debug mode since thats when I first saw it but I remember trying that again#later and it not working so I dont fucking know man#Im launching a new debug world as we speak and Im betting I wont uncover the mystery because nails hates me and so does klei#I just want to know what section of the wiki I should put it in man is that so much to ask#like I remember it being a research note but god if I know at this point#especially after looking in the code and seeing it alongside the story trait stuff this fucking log has ruined my life#alrighty the world is loading cmon#aaaand its not there Im going to fucking lose it#I Know it was in game and I Know its still in the files I checked very recently#I saw it I know its there I know it exists but it keeps fucking escaping me idk what to do man#Ive tried asking ppl on several platforms and at this point I might just delete the game /j#idk Ill fuck around a lil bit more but then I need to shower and go to bed#idk maybe Ill look into some oni discord servers tomorrow and see if I can get any help there
2 notes
·
View notes
Text
I will continue being gone for a few days, sadly my original al plan of releasing the newest chapter of The Consequence Of Imagination's Fear has also been delayed. My apologies
Can't go into detail because its hush hush not-legally-mentionable stuff but today is my fifth 12 hour no-break work day. I'm also packing to move too in a fortnight (which is a Big Yahoo!! Yippee!! I'll finally have access to a kitchen!! And no more mold others keep growing!!! So exciting!!!)
#syncrovoid.txt#delete later#OKAY SO! this makes it sound like i have a super important job but really we are understaffed and ive barely worked there a year now#graduated college a few years early 'cause i finished high school early (kinda? it's complicated)#now i am in a position where i am in the role of a whole Quality Assurance team (testing and write ups)#a Task Manager/Planner#Software Developer and maybe engineer? not sure the differences. lots of planning and programming and debugging ect ect#plus managing the coworker that messed up and doing his stuff because it just isnt good enough. which i WILL put in my end day notes#our team is like 4 people lol. we severely need more because rhe art department has like 10 people??#crunch time is.. so rough..#its weirdddddd thinking about this job since its like i did a speedrun into a high expectations job BUT in my defense i was hired before#i graduated. and like SURE my graduating class had literally 3 people so like there was a 86%-ish drop out rate??#did a four year course in 2 BY ACCIDENT!! i picked it on a whim. but haha i was picked to give advice and a breakdown on the course so it#could be reworked into a 3 year course (with teachers that dont tell you to learn everything yourself) so that was neat#im rambling again but i have silly little guy privileges and a whole lot of thoughts haha#anywho i am SO hyped to move!! I'll finally get away from the creepy guy upstairs (i could rant for days about him but he is 0/10 the worst)#it will be so cool having access to a kitchen!! and literally anything more than 1 singular room#(it isnt as bad as it sounds i just have a weird life. many strange happenings and phenomenons)#<- fun fact about me! because why not? no one knows where i came from and i dont 100% know if my birthday is my birthday#i just kinda. exist. @:P#i mean technically i was found somewhere and donated to some folks (they called some different people and whoever got there first got me)#but still i think it is very silly! i have no ties to a past not my lived one! i exist as a singularity!#anywho dont think about it too hard like i guess technically ive been orphaned like twice but shhhhhhhh#wow. i am so sleep deprived. i am so so sorry to anyone who may read this#i promise im normal#@:|
8 notes
·
View notes
Note
I AM ALSO A SAYORI FICTIVE HELLO!!
EHEHEH HELLO :D
#debug breakpoint (mod notes!)#i need to write stuff on here but ive immediately gotten writers block and cant think of ideas TwT sorry this blogs so quiet! ehehe..
1 note
·
View note
Text
Tre Ville Colorate | Residential with small business
MOO and debug used NO CC
These 'three colourful villas' sit nestled into the hills of Tartosa - built onto a small cliffside that overhangs the oceanic view. Created as a small business with home lot, the small business is 'La Vita E Bella' - a cocktail/wine bar that would be perfect to enjoy the summery weather. Home lot unfurnished
Name: Tre Ville Colorate World: Tartosa Type: Residential with small business Origin ID is TheSeptemberSim
If you would like to download this build please use the links below, or via my origin ID above. Although all my builds are no CC, I use a custom thumbnail so make sure 'modded' is checked to see this in your game.
Download (sfs)
If you would like to support me, use creator code:
THESEPTEMBERSIM
when purchasing on the EA app or thesims.com. Please note, this is not a discount code
youtube
#ts4#the sims 4#sims 4#ts4 nocc#sims 4 no cc#sims 4 build#the sims community#sims 4 buy mode#ts4 build#ts4 edit#tartosa#small business#residential#Youtube
1K notes
·
View notes
Text


k-707 ( 2025 EDITION ) RELEASE - FIRST WAVE
It’s finally here! Well, the first part of it—because let’s be real, this beast of a project is too massive to drop all at once ( unless we suddenly gain the ability to compress/expand time ) ;)
For now, we’re rolling out the first wave of k-707, covering :
- Base Game/Seasons ( Willow Creek, Oasis Springs, Newcrest ) - Get to Work ( Magnolia Promenade ) - Outdoor Retreat ( Granite Falls ) - Vampires ( Forgotten Hollow ) - Cottage Living ( Henford-on-Bagley ) - High School Years ( Copperdale ) - Life & Death ( Ravenwood )
Yes, we know ... you want more—but trust us, this is already a lot. The rest will come soon-ish ( don’t ask for dates, we’re not EA ) and as we say again and again, this is a work in progress, time for us to understand some more things with blender managing vertex painting and so on ;)






For everything related to instructions, how-to and so on, see the previous post or the "Download Page" of the k-707 on our website.
We replaced, reshaped, optimized, and obsessed over hundreds of trees and plants. Everything is optimized for directX11 ... Now, in theory, all should move right, look right, and fit right :D If you encounter a purple question mark on this new release, just send us a message. We'll see this together :)
Do not be surprised, some trees ( very very few ) are not yet modified ( -> I think about topiaries ) and some others have been fully replaced ( such as the ugly majestic and royal palms in base game )
Never forget this is still a work in progress and some changes will be done later ;)




As soon as we do some minor modifications and checks, we'll release a SECOND wave ( which should be very soon indeed )




Later ( End of February ) a THIRD and final wave will be released ...

Installation & Warnings
Each Expansion has 2 folders : one for plants, one for trees
The base game is split into 4 folders : 2 lots + 2 debug
Expansions with minimal greenery ( City Living, University, Get2Work ) are in single folder named k-hippie-k707-multi-greeny-2025
Do NOT mess with the folder structure unless you love chaos. If you merge files and something breaks, that’s on you. We won’t be able to troubleshoot Frankenstein mods ... More information on our website or into the previous post ;)
Final Notes
K-707 isn’t perfect ( yet ) :D We’re still tweaking, improving, and fixing things. We are aware some textures and styles need to be refined/modified. It will be done in time. But this is already a massive upgrade. So, enjoy your lusher, greener, better-integrated Sims world—and if you spot a tree acting weird, just pretend it’s haunted until we fix the green :D
Remember the k-mods are still and always free. Thanks to freely give a little something if you can. This is a massive piece of work and so, a massive piece of time ;)
If you think it’s good enough to drop our way : PayPal link

...
- - - - - - - - - - - - - - - - - - - - > UPDATE ! February 25
We added few missing plants to the base game ( both lot & debug ) and some modifications to some plants ( azalea - hydrangea ) ... Some textures have been fixed. As we said, there will be adjustments and tiny updates. You know, a work in progress ;)
Tonight, a bit in advance, we release too :
k-707 ( 2025 ) for Sulani ( Island Living )
k-707 ( 2025 ) for Tomarang ( for Rent )



We know the gameplay bug related to for rent expansion but we finished trees & plants for this expansion, so better to release :)
By the way, as Windenburg and Britechester, Sulani will get a small k-505 redux quite soon. It won't be huge but it will correct details here & there. That was the Sunday late news and releases. Have a great week everyone !
Sorry for the delays but real world got massive changes and I confess I didn't have time to make more k-707 stuff this time ...
See you soon fellows :)
Download the K-707 mod HERE
...
#sims 4#sims 4 custom content#sims 4 download#sims 4 wysiwyg#sims 4 cc#ts4#the sims 4#k-hippie#k-707#k-mods#sims 4 overrides#ts4 overrides#sims 4 trees#sims 4 plants
1K notes
·
View notes
Text

Not A Threat
Pairing: Damian Wayne x Reader
Genre: Light humor, fluff, slow-burn setup(kinda), soft enemies to lovers(again kinda), workplace antics
Warnings: swearing, caffeine abuse, reader is unbothered and slightly feral, Damian is suffering (but not really), no plot just vibes
Notes: for @ur-mums-house, who is my sleepy muse and deserves a fic where Damian gets emotionally steamrolled by a tech intern. Anyway I totallyyyy didn't find this while scrolling through all my drafts that I never posted (this is like from forevrrrrr ago when i told myself i'd start posting but never did). 🙃
1, 2, 3
You’re halfway through your fourth energy drink and at least eight hours into the worst debugging sprint of your life when you crack into a corrupted server cluster and find a file labeled:
"batcave_logs_alpha / GraySon_Phase02 / CodedAssets_v3"
Your first thought is:
Oh my god, they named a prototype ‘Grayson’? What is this, an anime?
Your second:
Cool. More dumb WayneTech documentation. Maybe I can finally go home.
So you click it.
And twenty seconds later, after bypassing a laughably weak encryption key (seriously, who still uses birthday codes?), you’re staring at a directory full of what are clearly mission logs. From vigilantes. Who operate out of a cave. With bats.
You lean back, sip your drink, and sigh.
“Well. That explains so much about this company.”
You don’t tell anyone—not because you’re scared, but because you’re underpaid, overworked, and Jenkins is still crashing. You simply do not have time for Batman’s extracurriculars.
Which is why, when you return from lunch the next day and find Damian Wayne himself waiting at your desk like a final boss, you groan out loud.
“You accessed a restricted directory,” he says flatly.
You drop into your seat. “Congrats. Want a cookie?”
He stares. “That information is classified.”
“So is the state of your backend infrastructure,” you reply, pulling up your terminal. “Your firewalls are like, held together with duct tape and prayer. You’re lucky I didn’t accidentally trigger a missile.”
He’s silent for a beat. You look at him, smirk creeping across your face.
“Oh wait,” you say, “I’m supposed to act shocked, right?”
You cup your hand around your mouth and whisper dramatically, “You know who.”
Damian visibly restrains the urge to walk into traffic.
“I’m not gonna tell anyone,” you assure him, typing lazily. “I’m too busy fixing Jenkins and wondering if I can make rice in a coffee pot. I have bigger problems.”
“…What is Jenkins?” he mutters.
“A CI tool,” you say. “It breaks. Constantly. Like you, apparently.”
He mutters something in Arabic that you think is an insult, but you’re too caffeinated to care.
“Besides,” you say, grinning, “You’re kinda short for a terrifying vigilante.”
“I am five-foot-five.”
“Sure”
A few days later…
You see him again, lurking in R&D like a disgruntled gargoyle.
You walk right up to him. “I have an idea.”
He immediately sighs. “No.”
You grin and hand him a rolled-up blueprint. “It’s a modular shock baton with thermal sensing and EMP shielding. Built it on my break. While eating a sandwich.”
He unrolls it and—you see the exact second he realizes it’s actually… good. Really good.
“This is—” he starts, then stops. Glares at you. “You should not be this capable.”
“Aw,” you say, patting his shoulder, “is that your way of saying thank you?”
“I said no such thing.”
“You did in spirit.”
“…Why are you like this?”
You smile, eyes glinting. “You’re fun to mess with.”
I think I’m actually dying. I was working on a Tim fic, minding my business, and then I got a comment from ur-mums-house and genuinely tweaked. Like. Fully spiraled. So then I went rummaging through the massive (for some reason??) collection of fics I’ve written and never posted, searching for anything Damian-related for ur-mums-house—and now here we are. Okay. Gonna go back to working on my Tim fic now. Bye bye 👋 .
#dc fanfic#reader insert#x reader#soft damian wayne#damian wayne al ghul#damian al ghul#damian wayne#damian wayne x reader#damian robin#robin dc#dc vigilante#dc robin#dc#dc universe#soft#uhm yeah#uhm idk#dc x reader#batfam#batfam x reader
408 notes
·
View notes
Text
Sul Sul!
Myself and @platinumaspiration have another fully* converted pack for you!
Here is some info;
Added a new wall texture which is a slightly edited version of the foundation walls (also converted and included), which I have used this for a chimney texture - so this will only work if you have my chimney defaults!
The Guitar is included in this, if you do not have @platinumaspiration instrument set. You will need argon’s custom instrument mod for these to be functional! You also need to grab/select the guitar at the base of the stand/holder.
There are some Hood Deco items too!
Collection file included!
platasp_GP01_AffordableYetEsotericPreservedFood is deco.
platasp_GP01_AffordableYetEsotericPreservedFood_FUNC can only be found on community lots, and can be used to stock fridges. You can have both versions in at the same time!
So there are some things not included in this download;
Such as the flowers as Tvickiesims has converted them already, or rather, the recolours of them
The Coolers as you have two options for them; a deco option from TSL&D and functional ones by @tony-veis
The debug Ranger Station and Debug Toilet by @deeleesstuff
Another little side note, @deedee-sims has also converted the Mirror, Statue. Hearts and Shelves and has made them so they are craftable, I have reconverted them as DeeDee's versions do not show up in the catalogue.
Enjoy and thank you @sims4t2bb
DOWNLOAD
559 notes
·
View notes
Text
you can reach the about page through the little animal head on the top left of the page for bug reports and feedback straight to the creator
I found something fun. Try it out!
#creator notes:#it would be great if they could record a video of the bug and send it to my email (on the about page)#ill definitely look into the source of the problem! bug-collecting and debugging is definitely essential to the health of the game
184 notes
·
View notes
Text
Ultimate CAS items Unlocker
Unlocks all hidden/locked CAS items from the game!
The package files are organized into 5 folders/categories:
"Locked": contains items that are visible in CAS but are locked. If you prefer to use cheats to unlock these items, you will not need this folder.
"Debug": contains in-game items that do not appear in CAS.
"Hidden": contains in-game items that are not visible in CAS but can be unlocked through gameplay.
"Occult": contains occult restricted items and unlocks them for all Sims.
"Crystal": contains the jewelry collection from the Crystal Creations stuff pack.
Notes :
-> Make sure to delete files from packs you don't own!
-> These items show up as custom content, but they are not! Simply remove the mod when you're done and the items will remain on the Sims without being flagged as cc.
-> It is preferable to remove the mod once you're done creating in CAS. It is recommended not to keep the mod while in live mode.
Download (free & no Adfly) -> CurseForge / SFS
2K notes
·
View notes
Text
WWC’s A Beginner’s Guide to Academic Research
We are pleased to present WWC’s A Beginner’s Guide to Academic Research!
This pandemic project has been over 2 years in the making and we hope it will greatly assist any of our readers who are eager to conduct in-depth research but may be at a loss where to start.
Go to the Guide Here
The guide is split into 6 parts:
Introduction and Table of Contents
Part 1: Getting Started
Part 2: Searching for Sources Online
Part 3: Evaluating Sources
Part 4: Navigating Academic Sources
Part 5: Recognizing Your Limits
Each portion of the guide has links to connect to the previous and next sections. While it is possible to view tumblr pages on phones and tablets through the app, we highly recommend viewing this guide via browser on desktop whenever possible. Tumblr page formatting is better suited for browsers and each section is very dense with information, which will make scrolling in the app or on your dashboard difficult.
Future FAQ/ Discussion:
As noted in part 5 of the guide, for the next two weeks, we will be keeping an eye on the notes for this post. If you have further questions or comments about academic research, drop them here and we will select the most pertinent to respond to in a later post.
If you find this guide helpful, we request that you consider tipping the moderators below for the work and time required from conception, to drafting, formatting and debugging. Their ko-fis are listed below:
Rina: https://ko-fi.com/arcanabean
Marika: https://ko-fi.com/5h1njuu
5K notes
·
View notes
Text
@misplacedreporter
There's a smile on his face that's absolutely sparkling with delight at Meryl devolving into incomprehensible laughter. That feels like a victory even if he can't quite take all the credit. For a moment he's almost sure he ought to at least act offended, but he winds up laughing along a little because a bunch of squirrels in little red coats would be amazing.
His smile turns on Wolflwood. "Nah, she just got stuck." Vash jokes, lightly poking Meryl in the shoulder like she's some mechanical device that just needs a little tap to get working again. Tempted as he might be to see if she's ticklish-- Well, one, without permission sought and granted, he won't, full stop. But two, he's pretty sure he'd regret it immediately.
"I guess debug notes need to include squirrel anomalies." He's aware that he's probably the only one of them who has any clue what he's actually saying, nevermind talking about, but it probably doesn't matter.
The suggestion of a squirrel army startles a laugh out of Meryl, forehead pressed into his shoulder as she tries to stop snickering. "Squirrel army–" She doesn't know why, but the statement conjures the image of multiple giant squirrels, all wearing Vash's coat as they battle it out with Zazie over a pile of rocks.
That just makes her laugh harder. She can't help it, the thought is just so silly. "All of them in squirrel versions of your coat–Zazie–"
The offered secret's tucked away for when she can form sentences again even as Wolfwood finally stops laughing to huff a grin at them both. "Think you broke her, needle-noggin."
#IC#misplacedreporter#TriStamp-ish!Vash#((I made too horrible a sound at ``debug notes need to include squirrel anomalies`` not to finish and post this alright))#lookitmequeue
21 notes
·
View notes
Text
Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
#og post#wildlife#grian#impulse#impulsesv#skizz#skizzleman#imp & skizz#mc meta#wild life smp#wlsmp#life series#trafficblr#traffic smp#<- dunno which life series tags are most commonly used but i hope i got all the major ones#long post#“i should write down the behind the scenes!” i thought. “it'll be quick!” i thought :')#as someone who did had some critiques about the structure of the season#i found it really insightful to hear about the design decisions from a behind the scenes perspective#digging into why it was made the way it was and what exactly about it worked/didn't work honestly helps me to appreciate#it more for what it was!#and it helped to truly understand and appreciate all the work that went into it#i probably included more details than needed but i just thought they were all really fascinating#like trivia bot being designed to have the option to give lives in case the early sessions were too deadly!#i was also surprised that the snail merch wasn't planned ahead of time#and i also tried to keep all the credits grian listed bc i think it's important!#i would recommend watching the full podcast ep! i didn't include a lot of imp & skizz's commentary since i was focusing on the technical &#behind the scenes details but they had lots of great insight
496 notes
·
View notes
Text
TS4 & TS3 Modular Road Pack by lwillowlthewicked
Details:
Low-Poly
TS3 Version:
Found in Rugs (Non-Recolorable)
Place with MoveObjects cheat on
Download Here (MediaFire) or Here (Patreon - Always Free)
TS4 Version:
Found in Live Edit/Debug
Search Nelu for quick access
2 Swatches - KHippie Textures and Maxis Textures
Download Here (MediaFire) or Here (Patreon - Always Free)
Credits:
EA/Maxis - Road Textures
@k-hippie - Edited EA Road Textures
Notes:
The texture on the curved roads look wonky, but it's not unbearable to look at.
TS4: Meant to be used with Twisted Mexi's Better Build Buy and Tool mods. If you do not have BetterBuildBuy, make sure to turn on the live edit cheat.
Feel free to recolor/retexture, share in saves, convert, etc. as per EA's TOS. Please, just do NOT put behind a paywall or claim as your own.
Let me know if you come across any issues and I'll try my best to help. I'd love to be tagged if these are used! I'd really like to see what kind of projects they're used in.
#the sims 3#ts3#ts3 simblr#ts3 screenshots#ts3 world deco#ts3 cc#the sims 4#ts4#ts4 simblr#ts4 screenshots#ts4 world deco#ts4 cc
224 notes
·
View notes